
Thankfully (or not, depending on your opinion), BlazBlue: Cross Tag Battle ditches her charge commands in favour of more simple quarter circle movements, albeit at the cost of her losing some of her more damaging options. Put this way: you never see complaints of Vatista being a Tier-Induced Scrappy in the player community because it is so accepted that even a tournament-level player could not use her without making a ton of mistakes in mechanical execution alone.
Because you often have to hold down a button while hammering other buttons to combo and charge other moves, it is also a common belief that it just isn't humanly possible to play on a standard console gamepad - you need to splash out on an arcade fight stick. Not only that, but many of them have reverse inputs of the usual commands and many of her best combos (which are some of the longest and most damaging of any character in the game) require you to chain these into each other with very specific timing. Vatista is a "charge character" while most of these characters have a few bread-and-butter moves as Charged Attacks, in Vatista's case these kind of attacks make up her entire moveset.
It's a commonly held opinion that Vatista in Under Night In-Birth is one of the hardest characters use in a fighting game, for this reason. This is usually seen in the games aiming to portray action more realistically, taking into account such things as the time required to actually deliver an attack or proper synchronization of gears to avoid stalling. An unintended consequence is that sometimes clumsy players end up blaming the control scheme over their own coordination/stability problems.įinally, there is a case where the controls are neither complex nor unergonomic, but they put more stress on timing. Or you might find yourself adopting a number of silly accents in an attempt to get the microphone to register your voice. It might take a while to be able to draw exactly the right shape, and meanwhile you find your character doing everything other than what you wanted them to do. Some systems may call for drawing shapes, shaking the controller at exactly the right time, or even yelling into a microphone, which can be a bit of a hit-and-miss affair. Other games may require a certain level of experience or skill because the input isn't as straightforward as hitting a button.